B2 Bachelor Mobile Multitouch Multiplayer - Spike Shielders  

Team

  • David Voetterl
  • Aidai Kalmamatova

Supervision

Tobias Lenz

Introducing the Mobile Multitouch Multiplayer Project - Spike Shielders: Dive into the jungle with Bobola and save the day!

This innovative game challenges players to collaborate on tablets, exploring the limits of multitouch and multiplayer dynamics. Grab your device, tap swiftly, and immerse yourself in this magical adventure. How many fingers can you use to save Bobola and the jungle life? Let’s find out!

Our Goal

Ever wondered how many friends can join in on the fun simultaneously? Are we capturing all the touchpoints needed for an epic gaming experience? Can we ensure each touch is correctly attributed to the right player? And what about the seamless adaptation to various screen sizes? These intriguing questions form the heart of our Mobile Multitouch Multiplayer Project.

Technology

The engine behind our game is Unity, a versatile and robust game development platform. Unity empowers developers to craft top-notch interactive experiences for different platforms like mobile devices, consoles, and computers. With Unity, we crafted the graphics, made things work, and brought our game vision into reality!

The team

We are a small team of two dedicated IMI Students - David Voetterl and Aidai Kalmamatova.