M1 Master The Mole: An Augmented Boardgame Experience  

Team

  • Bruno Schilling
  • Christopher Adams
  • Johannes Wanner
  • Keoma Trippner
  • Kevin Wrede
  • Lena Serdarusic
  • Shari-Lynn Eichberger

Supervision

Prof. Dr. Tobias Lenz

Technologies

In the following, all important technologies used in our project are indicated. For each technology, the logo, name and general function are presented. This should help you to better understand the graphic of the software architecture in the next paragraph.
Technologies

Architecture

The following graphic describes the software architecture of the game “The Mole”.

There are two basic elements in the architecture, a backend server and a frontend server. Both our servers are deployed on the cloud application platform heroku. Furthermore all instances communicate using Socket.IO. SocketIO is a library for real-time web applications that enables bidirectional real-time communication between web clients and servers.

In the backend we used Python as a programming language with the django web framework. Our data is stored in the object-relational database system PostgreSQL. This is supported by Django as well as by Heroku.

In the frontend we used Vue.js, a JavaScript frontend framework for declarative rendering and component composition. Furthermore we extended Vue.js with Nuxt.js, a JavaScript frontend framework with functionalities like routing, state management, universal rendering and more. To quickly build responsive designs, we used the CSS-Framework tailwind.css.

Clients can open the game as a progressive web app. This means that the game is available as a responsive website, but can additionally be used like an app. When the player connects to the frontend they basically create their own client. That helps us with communication.

Architecture