B5 Bachelor MeshHeadz  

Team

  • Lena Zellin
  • Celine Wiese
  • Daan Lockhorst
  • Robin Simeon Jaspers
  • Hikari Sophia Stölzle

Supervision

Florian Gnadlinger & Josef Heitzler

Our MeshHeadz application has, as already indicated, a broad spectrum of features but is nevertheless designed to be simple and clear.

Create Your Own Projects

After first opening the app, users are able to create as many individual projects as they please, to save their photographs and 3D-models in an organized way.
Create Your Own Projects
Create Your Own Projects

Take Photos With The Built In Camera

In order to create a 3D-model of their head, users must be able to include photos they have taken in their projects.

Within each project there is a project gallery where users either can take photos with the help of the built in camera or import them from their phone gallery. These photos are then stored in a project folder on the phone, especially created for each project.

Since not everything always goes the way it should, users are also able to delete created projects as well as taken or imported photos.

Project Gallery
Project Gallery

Generate A 3D-Model With Only One Button Tap

After the users took or imported as many photos as they want, they are only one button tap and a short waiting period away from their own individual 3D-model of their head.

With the tap on the SEND TO SERVER button in our app, many backend processes are triggered. The project folder, that includes all the photos, is automatically zipped, sent via our Web Server to another server and that is where the photogrammetry software Meshroom creates a 3D-model and sends the result back the way it came.

Generate 3D-model
Generate 3D-model

Spin Your 3D-Head Right Round, Right Round

When everything went well and the processing is done an object file is sent back to our app, which means that the users are now able to open the 3D-model-viewer, made by Andres Oviedo we integrated in our app. There they can look at their created MeshHead, spin it around and adjust display options, like changing the background or the texture, as they prefer it.

Since Some May Wonder…What About The Duck?

One fine day during a lecture, “Eberhard der Erpel” waddled onto our screens and has since become part of the team. Through his sheer presence, he only brought joy to our group during the semester. That is why we decided to use him as a mascot and as an app logo.
Eberhard der Erpel
Eberhard der Erpel