
Asset creation
Krita — Used for creating game assets, including new HUD elements and other visual designs.
FL Studio — Used for composing and producing the game’s background music and sound effects.
Development
Unity Engine — The core engine used for building, testing, and running the game.
JetBrains Rider — Used as an IDE for C# development within Unity.
Github — Used for version control, issue tracking, and pull request reviews.
Organization & Communication
Google Sheets — Used for task management, tracking sprint progress and assigning issues across the team.
Google Forms — Used to collect responses from public testers during the larger testing rounds.
Discord — Used for day-to-day team coordination, quick questions, and hotfix discussions.
Slack — Used for communication with the professor and gathering her feedback.
Zoom — Used for weekly meetings.