M1 Master Gradient Escape 2 The same misty forest. A whole new journey.

Team

  • Alex
  • Ha My
  • Krist
  • Lukas
  • Nic
  • Undine

Supervision

Prof. Dr. Lucy Weggler

What changed

  • User-centered UI
    Redesigned based on feedback from the professor and public testers, making core information like the gradient map easier to read at a glance.
new UI
  • Adaptive feedback system
    Tracks player behavior and responds with targeted, context-sensitive feedback instead of generic hints.
  • Five new levels
    The game introduces a new twist on the core mechanic rather than simply increasing difficulty, such as treasure-hunt mechanic, or multi-phase level structure.
  • Varied map environments
    Each level shifts the setting through different weather conditions, color palettes, and lighting, keeping the forest visually distinct from one level to the next.
  • Narrative character
    A bunny introduces and guides the player early on, then reappears during the retrospective, giving the game a consistent voice beyond its mechanics.
  • Accessibility options
    Adjustable camera sensitivity and sound volume.