User-centered UI Redesigned based on feedback from the professor and public testers, making core information like the gradient map easier to read at a glance.
Adaptive feedback system Tracks player behavior and responds with targeted, context-sensitive feedback instead of generic hints.
Five new levels The game introduces a new twist on the core mechanic rather than simply increasing difficulty, such as treasure-hunt mechanic, or multi-phase level structure.
Varied map environments Each level shifts the setting through different weather conditions, color palettes, and lighting, keeping the forest visually distinct from one level to the next.
Narrative character A bunny introduces and guides the player early on, then reappears during the retrospective, giving the game a consistent voice beyond its mechanics.
Accessibility options Adjustable camera sensitivity and sound volume.