The following is a brief overview of the individual features of our game. They were developed with the goal to playfully try out speech-to-text input in VR and to test its performance. Despite the focus on STT, it was important to us to create a solid and meaningful gaming experience.
Core Elements
- three selectable Speech-to-Text API’s
- spell book with different spells that can be turned over
- wand in different designs to cast the selected spell
- word error rate analysis board where you can see the transcribed text and what mistakes you made
.. other game features
- start challenge option: starts a timer and makes opponents appear regularly. When the timer runs out, you’ll be able to see your final score
- spawn buttons where you can spawn enemies yourself
- two types of enemies with different health points
- three different types of spells, with an intensity is based on the WER
- magical and gloomy game environment and game sounds
- info buttons for the gameplay, licences and data processing