M7 Master Gefahr erkannt, Gefahr gebannt - Teil II  

Team

  • Adrian Sabrowski
  • Marvin Kullick
  • Konrad Ukens
  • Julian Bechthold
  • Robin Wegner-Repke

Supervision

Tamara Voigt, Martin Steinicke
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Gefahr erkannt, Gefahr gebannt, Teil 2 - expands our VR application for metal workshop safety education from last semester's student project. In this sequel, users now face both performance challenges and environmental distractions typical for metal workshops. Additionally, enhanced immersion is provided through fully rigged male and female user avatars.

Our Presentation

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Summary

How focused will you stay in a busy workshop?

In the first round of development, we created a workshop, machines, injury simulations and user feedback. We now built on that foundation with the goal of imitating the conditions in which work assignments must be completed. Changes in the soundscape, lighting and interruptions from colleagues are common distractions that challenge workers and can lead to accidental injuries. Powered by our custom event system, a session leader (such as a teacher or supervisor) can trigger distractions in critical moments, both demonstrating how one might be interrupted while working and testing an apprentice’s capacity to stay focused on the job.

A challenging task

Our application in the first iteration was a ‘sandbox’ experience, where a task was suggested, but application use was largely explorative. Now, employed with a series of challenges modeled after real workplace assignments, users must cope with time pressure, and keep their cool while operating machines. A task submission setup was engineered, and submitted tasks are evaluated for precision by a supervisor.

User avatar for increased immersion

Our research and own experience tells us that experiencing a controllable body (avatar) in VR can greatly enhance user experience, immersion and even create a multisensory perception. We hypothesize that giving users body ownership over an avatar can create a more memorable and immersive experience, which in turn can lead to improved memory retention. A male and a female avatar were modelled, rigged, animated and fine-tuned for use in our application. Now, when a user hurts themselves, a virtual human is injured instead of just a pair of levitating hands.

The Team

In this semester our established team of Julian, Marvin, Konrad and Adrian gained one new member: Robin. With the additional manpower, the development team was able to take on larger challenges. On the other side, Marvin once again deployed his modeling and rigging skills while Konrad coordinated the scientific research for our approaches as well as the user tests.
group photo
Group photo with our supervisor Tamara after the user test at the AVT