In Something Unreal, the gameplay is strongly tied to the music. With every hit of a virus you also play a note. If you miss a virus or hit it with an open hand instead of a fist you get an error sound. So the better you play, the better the music sounds.
As a small additional highlight, we have included a spectogram in our level, which makes the soundtrack visually experienceable for the player.
We have created our own original soundtrack for Something Unreal. It is designed to build up over the course of the level and becomes more complex as the level becomes more challenging.